The GUI may need tweaking for specific platforms (especially mobile or embedded) but it is as simple as changing a css stylesheet.Įvery new release adds functionality or support for more platforms and you need not learn OS internals (or new languages like Objective C) to port your applications. Qt's goal is to offer as much portability as possible with less coding (C++ layer contains a full SDK with everything you need: XQuery, websockets, perl-style regular expressions, SQL database interoperability, multimedia and much more - you do not need boost or any external libraries, everything is there and uses platform native implementations for Windows, Linux (including embedded), Mac, Android, Blackberry, Symbian and IOS). With the release of version 13, Morsch stepped back, and his engine has now been replaced by Gyula Horvath, Mathias Feist, and Vasik Rajlich's Pandit, respectively. An optional 'move coach' highlights valid user moves during input and last played engine move. Deep Fritz is an extremely popular chess application first developed for Chessbase by Frans Morsch, based on his Quest system, ported to DOS, then eventually to Windows. The application accepts moves through the touch screen, trackball, or keyboard (e2e4 pushes the king pawn, e1g1 castles king side, etc.). It lets you create applications in C++ and the GUI in a declarative language which is a mix of css+js or even in html5 (webkit is included). Chess for Android consists of a chess engine and a GUI. You want to create portable applications for different mobile and desktop platforms I would suggest you to have a look at Qt toolkit ( ).
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